COVE CREEK PARK
MINOR AND MAJOR LEAGUE BASEBALL RULES
2013
1. PITCHING LIMITS
A. 6 innings per week (Monday through Sunday)
B. Can not pitch two days in a row
C. If four or
more innings are pitched in one day, mandatory two days wait to pitch again
EX. On Saturday four
innings are pitched, the player can not pitch again until Tuesday
D. If three
innings are pitched in one day, mandatory one day wait to pitch again
EX. On Saturday three or
less innings are pitched, the player can not pitch again until Monday
E. Five pitch warm up only per inning per pitcher
F. During an
intentional walk, the pitcher shall be required to throw all four balls. No
automatic passes will be allowed
G.
One pitch thrown constitutes one inning
H.
Please keep track of pitch counts for every player that pitches
2. GAME LENGTH
A. Six innings per game
B. A game is considered complete and final if four full innings have been completed or if three and a half innings are completed and the home team has the lead and is at bat. If a game is called anytime during the middle of an inning after it is considered a complete game, the final score will be determined by going back to the last completed inning. If the score was tied in that last completed inning, refer to Rule 17G.
C. If less than
four innings have been completed and the game is called, then the game shall be
suspended and played at a later date
starting exactly where
the game left off. Scorekeepers for both teams should compare books at the end
of the suspended game to
confirm the score,
inning, batting lineup, and substitutes used and left.
D. A maximum
run rule has been implemented in the Minor League. No more than seven
(7) runs can be scored in any one inning.
After the seventh run
crosses the plate, the inning is over no matter how many outs or runners on
base. This rule has been
implemented for several
reasons. One, to protect the arms of players who are just learning to pitch.
Two, to make games more
competitive. Three, to
help lessen the chance of suspended games at the beginning of the season.
3. COURTESY RUNNERS
A. A courtesy runner may be used for the pitcher and catcher
B. The use of a courtesy runner is optional
C. The courtesy runner must be a substitute player who is not in the game
D. If only eight or nine team members are present, a courtesy runner cannot be used
E. Entering the game as a courtesy runner does not count towards mandatory innings required as stated in 7A
4. TIME LIMITS
A. The umpire has sole discretion to determine when a game is to be called for darkness
B. No time
limits will be used for weekday games (Monday thru Friday). A 1 hour and 45
minute time limit will be
imposed on Saturday
games. This means no new inning may begin after 1 hour and 45 minutes has
elapsed.
If an inning
begins before 1 hour and 45 minutes has expired, that inning alone may be
completed.
A game may not be
called by the umpire for time if both teams have not completed their at
bat (assuming the home team needs
to bat) and
the inning began before 1 hour and 45 minutes. The umpire will declare
the start time at the beginning of
the game and is
considered the official time keeper.
C. If a game is called for time on Saturday regardless of the number of innings played, the game is considered an official game.
5. DUGOUT CONTROL
A. Only the manager, two assistant coaches, and the official team scorekeeper are allowed in the dugout during a game
-These
three names, if an assistant coach is the scorekeeper, or four names, if the
scorekeeper is not an
assistant
coach, are to be listed on the line-up card and checked by the umpire before the
start of the game
B. No food, sunflower seeds, tobacco products, or drinks are allowed in the dugout during games
-Only water provided by the park or Gatorade is to be present in the dugouts during games
C. Players must obtain the permission of the manager or an assistant coach to leave the dugout during a game
6. INCLEMENT WEATHER
A. Upon the
first sound of thunder or first sight of lightning during a game, the umpire
will stop the game
immediately and start
timing for 15 minutes.
Every instance of lightning or thunder thereafter restarts the 15 minute wait.
B. This same rule will be enforced by managers and/or assistant coaches during practices
7. MANDATORY PLAY
A. Every player shall play a minimum of two innings on defense (six outs), and shall bat at least one time in each game
B. If this
rule is violated for any reason, the player will start the next game he/she
is present and play a minimum o
f three innings on
defense and bat at least one time
C. If this rule is violated, the offending manager is responsible for reporting the violation to the front office
8. SLAUGHTER RULE
A. If one team is ahead by 15 runs after 4 innings, the game will be called if the losing team has batted four times
9. DESIGNATED HITTERS
A. DH’s will not be used
10. PLAYERS
A. If eight players are present, a game will start at the designated time
B. If less than
eight players are present, there will be a fifteen minute delay. If after
fifteen minutes an eighth
player has not arrived
the offending team will forfeit that game
C. Any player who arrives after a game has started must go to the bottom of the lineup for that team
D. A team with
only eight players available for a game may notify the League in advance and
request the use of an
additional player for the
game. The League will use its discretion in locating the additional player.
E. If a team
starts a game with only nine players, and one is forced to leave the game for
any reason, the
team may continue to play
with the remaining eight. The vacancy in the batting lineup caused by the
absence of the
ninth player shall not
be considered an out during the hitting rotation.
F. Do not ask to reschedule a game, if you have enough players to field a team.
G. The front office must be informed and approve prior to the game if you plan not to play a player in a particular game.
11. STEALING
A. A base runner is not allowed to lead off
B. A base runner may leave the base after the pitch crosses the plate
C. In Major and
Minor Leagues, the throwback from the catcher to the pitcher after a pitch shall
be a live ball, and the
runner may advance at
their own risk. A pitcher may not receive the throwback from the catcher with
either
foot on the
pitcher’s plate. Once the pitcher has received the ball from the catcher and
steps on the pitcher’s plate,
then the ball is not
live. A runner may begin his/her advance from one base to the next during the
period of time in
which the ball is thrown
from the catcher to the pitcher, and the pitcher steps on the pitcher’s plate.
12. SLIDING
A. No player
shall slide head first into a base he/she has not yet advanced to. Once a
runner has advanced to a base,
he/she may dive headfirst
back into the base to avoid a tag.
B. A runner who in any manner causes a collision without sliding, shall be called out, and may be ejected from the game.
C. No defensive
player, with emphasis on the catcher, shall block the runner’s path in route to
a base unless the
defensive player has
possession of the ball or possession is imminent.
D. Runners are strongly encouraged to slide into any base at any time a play may be imminent.
13. HELMETS
A. All bat boys/girls are required to wear helmets while retrieving bats from the field.
B. All batters and runners must keep helmets on when:
(1) in the
batters box, (2) on the bases and base paths, (3) the ball is in play, (4) after
crossing home plate
and returning to the
dugout.
C. Any player
who throws a helmet, bat, glove, or ball to show anger or disapproval with the
call of an umpire, or
in frustration with
his/her own performance, or the performance of his/her teammates or coaches,
will automatically
be ejected from the
game.
D. A player may wear a cap under a helmet.
14. RE-ENTRY RULE
Refer to Rule Addendum Sheet
15. PROTEST
A. Protest
shall be considered only when based on the interpretation or violation of a
playing rule or the use of an
ineligible player. No
protest shall be allowed based on the decision of an umpire’s judgment.
B. Only the acting head coach or manager shall have the right to protest a game.
C. The
protesting manager or head coach shall immediately, and before the next pitch is
thrown, notify the chief umpire
that the game is being
played under protest.
D. Following
the notice of protest, the chief umpire shall consult with the associate
umpires, and if it is determined
that the decision is in
conflict with the rules, then the decision shall be overturned. If, however,
after consultation,
the chief umpire is
convinced the decision is not in conflict with the rules, then the decision
shall stand and the chief
umpire shall announce
that the game is being played under protest.
E. Within 24
hours, a written report of the protest shall be filed by both the protesting
manager or head coach, and the
chief umpire, with the
League office.
F. A Protest Committee shall consider the protest and issue a prompt decision.
16. EJECTIONS
A. All ejections should be reported to a league official immediately.
B. Any player or coach ejected from a game may serve a next game suspension after the Board reviews the offense.
C. Players and/or coaches may be subject to further game suspensions if the Board deems necessary.
17. MISCELLANEOUS
A. Managers and assistant coaches are encouraged to warm-up their pitchers between innings if the catcher is not ready
B. Between pitches, every batter shall keep one foot in the box
C. A manager
may call time and walk to the pitcher’s mound to talk to his pitcher. On the
second trip to the mound
in a game to the same
pitcher, the pitcher must be pulled
D. All
protective equipment not issued by the park must be approved by the League
before it can be used in games and/or
practices. This change
in policy is due to new insurance regulations. This includes any catching
equipment and batting helmets.
E. No jewelry
may be worn by players during games or practices. This includes earrings,
necklaces, rings, and watches.
It should not be up to
the umpire to inspect for jewelry. Check your players before games and
practices. This rule has been
implemented for the
safety of the players.
F.
Only uniforms (shirts, caps, pants, and socks) issued by the park may be
worn during games. If a player forgets a piece of
his/her uniform the park
will try to issue a substitute for that one game only. If the park cannot
provide something for the player,
he/she should borrow the item from a teammate
when possible, but the player is expected to be in proper uniform for the next
game.
A player who willfully violates this rule will not be permitted to play.
Additional hats, socks, and pants are available for purchase
should a player
lose or destroy the first set. The costs are as follows: Hat $5, Socks $5,
Pants $5.
G.
If a
game is tied after it is considered a complete game (four full innings have been
completed or three and a half innings
if the home team has the lead) or after
the time limit expires on Saturdays, that game shall end in the tie. No extra
innings
will be played to break the tie.
H. Tie Breakers
to determine final regular season records are decided by the following:
1. Head to head
2. If an unequal number
of games are played by any team compared to other teams in their division, that
teams record
will be determined by a percentage. This percentage is
computed by dividing number of games won by total number
of
games played.
Tie games count as a full game played with half a win.
I. Disciplinary
Rule: Coaches may remove a player from a game for disciplinary reasons. If
there are substitutes who
have not entered the game
yet they may be used. If all substitutes have been used when the disciplinary
problem occurs,
the manager is to inform
the opposing coach of the situation and the opposing manager may select a player
to enter the
game.
J.
All bats must be solid wood and have no larger barrel diameter than 2
1/4.
K.
Batting helmets must be worn in the batting cages by players. Coaches
need to stand behind the L-screen when throwing batting practice
L. All rules not
covered in this handout will defer to the National Federation High School
Rulebook.